A crimson-lit path leading towards a distant portal under a night sky

Independent product venture · Live beta

Rokumon Games turns scattered browser builds into one coherent studio.

I conceived, branded, built and deployed a public games platform that can host projects made with very different tools without forcing them into one codebase.

Live

Public platform

Self-hosted at rokumongames.com

10

Hosted entries

Catalogue count, not a finished-game claim

3

Architecture seams

Catalogue, identity and game bridge

v1

Game Event API

A versioned integration contract

What this build proves in a working context.

For a hiring manager, Rokumon is evidence that I can take an ambiguous product idea through positioning, architecture, AI-assisted implementation, launch and ongoing operations. It connects commercial judgement with enough technical depth to make good product decisions and ship the result.

  • Product direction: define the audience, catalogue rules, release bar and commercial experiments.
  • Applied AI delivery: direct coding agents, review their work and keep human ownership of scope and quality.
  • Technical judgement: choose stable interfaces and deployment boundaries without pretending to be a career software engineer.
  • Operations: run testing, releases, nginx, systemd, TLS and documented rollback on a live product.

One public home. Many incompatible game stacks.

The games existed as unrelated builds across handwritten HTML, vanilla JavaScript, Vite, Next.js and other runtimes. A conventional hub that compiled every game into itself would become fragile as soon as a new engine arrived.

Rokumon treats each game as an opaque static bundle plus a manifest. The platform hosts the bundle, supplies the catalogue and player layer, and communicates through a narrow versioned bridge instead of importing game internals.

“A game is an opaque static bundle plus a manifest.”

The decisions that keep the platform open-ended.

The interesting work is not the feature count. It is choosing boundaries that let unlike games coexist without turning every release into a rewrite.

Keep games independent

A JSON manifest and static bundle are the intake contract. Adding a game does not require rewriting the hub.

Make progression local first

Profiles, streaks, quests and trophies remain useful without sign-in. Accounts are optional rather than a gate to play.

Use one versioned event bridge

Validated postMessage events let games report meaningful activity while remaining framework-agnostic.

Treat production as an operating system

Build checks, artifact-only deployment, nginx, systemd, TLS and a documented release loop make the site operable beyond launch day.

More than a framework list.

Each capability is tied to a product decision, operating boundary or shipped outcome.

Product direction

Defined the portfolio-studio posture, feature admission rules, release gates and commercial experiments.

Systems architecture

Designed stable seams around catalogue, identity and game activity so future platform stages remain replaceable.

Brand and experience

Selected the name, domain, six-coin identity, visual language and honest catalogue vocabulary.

AI-assisted execution

Used coding agents across research, implementation, review, documentation and testing while retaining product authority.

Deployment and operations

Shipped the standalone Next.js application behind nginx and systemd on a VPS with production checks and runbooks.

Quality governance

Separated hosted, playable, accepted and flagship states so catalogue size cannot masquerade as product quality.

Live does not mean finished.

Rokumon has ten hosted catalogue entries, not ten finished games. Several entries remain prototypes or works in progress, and the public language is designed to make that distinction visible.

Next milestone: Close the incomplete game loops, complete foreground acceptance, and select three titles that genuinely meet the flagship bar.

Explore Rokumon Games ↗
Evidence standard

Claims on this page are grounded in the production repository, deployment runbook and project operating records reviewed on 10 August 2026.